package ConversationClasses 
{
	import CharacterTraits.Personality;
	public class Conclusion 
	{
		public static function GetConclusion(target:Character):String
		{
			var temp:String;
			
			temp = Conversation.GetRandomPhrase(new Personality(), 
												new Phrase("So Long."), 
												new Phrase("See you later."),
												new Phrase("Goodbye."), 
												new Phrase("Farewell."), 
												new Phrase("Nice talking to you."));
			
			return temp;
		}
	}
}